AI Insights · Timothy · October 2021
Top 5 Dinosaur Games on Android in Belgium Q3 2021
In Q3 2021, the top dinosaur games on Android in Belgium showed varied performance in downloads, revenue, and active users. Sensor Tower data highlights key trends for each app.
In Q3 2021, the top dinosaur games on Android in Belgium displayed diverse performance metrics, including downloads, revenue, and active users. Here are the insights based on Sensor Tower data.
Dinosaur Park – Primeval Zoo by upjers GmbH showed a gradual decline in weekly revenue, peaking at $525 in mid-July and then dropping to $300 by the end of September. Weekly downloads saw an initial increase, hitting 1.2K in early August, before tapering off to around 710 by the end of the quarter. Active users followed a similar trajectory, starting at 3.5K in late June, peaking at 4.3K in mid-August, and then decreasing to 2.6K by the end of September.
Dinosaur Rampage from Geisha Tokyo, Inc. had minimal revenue, with only a few spikes in late July and early August. Weekly downloads fluctuated, starting at 919 and dipping to a low of 473 in early September, before recovering slightly to 554 by the end of the quarter. Active users saw a decline from 3K in late June to around 1.9K by the end of September, with a peak of 3.1K in late August.
Jurassic World™: The Game by Jam City, Inc. experienced a peak in weekly revenue at $1.6K in mid-July, followed by a decline to about $625 by the end of September. Weekly downloads showed a downward trend from 1K in late June to 411 by the end of September. Active users remained relatively stable, starting at 7K in late June and ending at 5.5K by the end of the quarter.
Jurassic World Alive, also by Jam City, Inc., saw a significant revenue peak at $4.2K in late July, with a subsequent decline to $931 by the end of September. Downloads started at 480 and dropped to 160 by the end of the quarter. The active user count fluctuated moderately, beginning at 2.6K in late June and ending at 2K by the end of September.
Dino T-Rex from Offline games had no reported revenue. Weekly downloads saw a steady decline from 715 in late June to 205 by the end of September. However, active users remained relatively high and stable, starting at 15.6K in late June and ending at 15.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.